The RantCPU Bible: What It Is And Why It Matters

The RantCPU Bible: What It Is And Why It Matters

In the vast storytelling universe, narratives stretch from pages to screens to virtual realities. The cohesion and depth of these fictional worlds are paramount, necessitating a 'Bible'—a comprehensive guide to a story's universe. The world of RantCPU, a transmedia project created by Liithos, is a prime example of using a Bible to weave various storytelling platforms into one cohesive narrative.

What is a 'Bible' in Storytelling?

A 'Bible' in creative media is a detailed document that outlines all aspects of a story's universe, including character biographies, settings, backstories, thematic elements, and stylistic guidelines. It is a reference for creators—writers, artists, designers, and directors—to maintain consistency and depth across all story forms.

The Foundation of RantCPU

For 'Rant CPU,' the Bible is the project's foundation. Crafted by famed writer Ken Kristensen, it details each character's nuances and development through various story phases, setting the tone and style ranging from satirical humor to profound existential themes. This ensures that whether the story is told through a comic, video game, or film, it aligns with the essence of the universe.

The Importance of a Well-Thought-Out Bible

Creating a Bible before diving into production serves several crucial purposes:

  • Consistency Across Platforms: It ensures narrative consistency, making the experience seamless and immersive, regardless of the medium.
  • Guidance for Collaborators: It provides a clear framework for all involved, ensuring their contributions harmonize with the established world.
  • Enhancing Depth and Believability: It enriches the story’s universe, fully immersing audiences in a believable and intricately constructed environment.
  • Facilitating Expansion: It makes expanding the universe easier and more coherent, enabling the development of new stories that resonate with the existing narrative.
    Building a Robust IP

For intellectual properties like RantCPU, a well-developed Bible translates into longevity and adaptability, supporting various adaptations and exploring different facets of the same universe.

RantCPU winking

Bridging Narratives and Interactive Experiences: The 'Bible' in Game Dev

Creating a Bible is even more crucial when extending into video games, which offer interactive experiences, allowing players to directly explore and influence the story. Here’s how a well-developed Bible enhances game development:

  • Interactive Depth: It provides a rich background integrated into gameplay, creating a more engaging experience.
  • Consistent Character Development: It ensures characters behave and evolve according to their established traits across various game scenarios.
  • Integrated Storytelling: It helps synchronize the game's narrative with other media, enriching the player’s experience.
  • Adaptive Game Design: It allows game designers to adapt the narrative to fit different game types while maintaining the essence of RantCPU.
  • Future Expansions and Sequels: It acts as a foundational document supporting the development of new content that remains true to the original universe.

The Story

The Bible for "RantCPU" describes the rich and satirical universe centered around RantCPU, a sentient artificial intelligence created by a young boy named Jeff Stromberg. The narrative unfolds through several phases that represent Rant's growth and experiences:

  • Phase 1 – Development and Youth: Rant begins as an AI companion to Jeff, navigating the complexities of suburban teenage life. Themes include social acceptance, family dynamics, and the challenges of adolescence.
  • Phase 2 – The College Years/Walkabout: As Rant evolves, he outgrows his original programming and setting, embarking on a journey that exposes him to broader societal and global issues. This phase satirizes broader American and international culture, touching on religion, dating, and consumerism.
  • Phase 3 – Higher Forces: Triggered by key events, Rant seeks an understanding of higher powers and spiritual truths. His journey takes him to the birthplaces of major and minor religions, where he explores themes of morality, hypocrisy, and the human connection to the spiritual, often revealing the darker sides of these institutions.
  • Phase 4 – Cataclysm and Beyond: Following a vague, cataclysmic event, Rant navigates a post-apocalyptic world, exploring themes of survival, guilt, and redemption. He interacts with various survivors and continues questioning his role and humanity's nature.

The Bible sets the tone from dark humor to deep existential reflection and outlines key characters, settings, and plot points, ensuring a cohesive narrative across various media formats. It serves as the narrative backbone of the "RantCPU" universe, providing creators with the guidelines necessary to maintain consistency and depth throughout the expansive storytelling project.


In the age of multimedia and interactive storytelling, a Bible is essential. 'Rant CPU' provides a blueprint that ensures every narrative element is part of a larger, cohesive whole, emphasizing the importance of a well-thought-out Bible in modern storytelling.

F.A.Q. About RantCPU and Its Development

  1. What is RantCPU? It is a transmedia project encompassing various forms of media centered around Rant, a sentient AI navigating different life phases.
  2. Why is a 'Bible' important for RantCPU? It is a comprehensive guide ensuring consistency and coherence across various media formats.
  3. How does the Bible influence game development for RantCPU? It outlines the world, characters, and themes, ensuring immersive and consistent gameplay experiences.
  4. Can the RantCPU universe expand into other media? Yes, the project is designed to be format-agnostic, allowing for adaptations across different media.
  5. Are there opportunities for community involvement in RantCPU’s development? Community feedback is valued, and there are opportunities to contribute ideas and influence narrative directions.
  6. How do creators ensure new content remains true to the RantCPU universe? Creators refer to the Bible, which is the ultimate reference document.
  7. What challenges do creators face in transmedia projects like RantCPU? Maintaining narrative coherence across diverse platforms while keeping each piece engaging is a significant challenge.
  8. Why is building a 'Bible' a better approach for game development? It provides a unified vision of the story, preventing inconsistencies and facilitating the integration of game mechanics with narrative elements, which is crucial for creating immersive games.

About Ken Kristensen

Ken Kristensen (@KenKristensen) is a prolific writer and creator known for his versatile storytelling across various media. With a background in screenwriting and comic book writing, Kristensen has a reputation for creating engaging and thought-provoking narratives. His work often explores complex themes through a blend of humor and drama, making him well-suited to the demands of transmedia storytelling.

Ken Kristensen's career spans television, film, and graphic novels, showcasing his ability to adapt and innovate across different storytelling formats. He is recognized for his ability to develop rich, detailed worlds that can be explored in depth across multiple platforms, making him an ideal creator for a project like RantCPU. His work entertains and challenges audiences to think critically about the themes and issues presented.

Ken Kristensen is known for his diverse work across various storytelling mediums, particularly in television, comics, and graphic novels. Here are some examples of his work:

  • "The Punisher" — Kristensen worked as a writer on Netflix's series based on the Marvel Comics character, contributing to the show's complex narratives and deep character development.
    Comics and Graphic Novels:
  • "Todd, The Ugliest Kid on Earth" —This comic series, created by Kristensen, blends dark humor with social satire, exploring themes of societal exclusion and injustice through the adventures of its protagonist, Todd.
  • "Oblivion" – Another graphic novel by Kristensen, known for its imaginative storytelling and exploration of futuristic themes.
    Other Projects:

Ken Kristensen has also been involved in other media projects, including writing for animated series and contributing to other print and digital publications, showcasing his versatility as a writer who can adapt to different genres and formats.

Kristensen's approach to the RantCPU project reflects his commitment to creating an expansive, interconnected narrative universe. This allows for a diverse range of stories and character developments that can unfold in unique yet cohesive ways across different media. His skills in narrative development and his ability to guide multiple creative teams ensure that all aspects of the RantCPU universe remain aligned with his original vision.

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